
Almost instantly, Ghostrunner on console suffers because of this. No matter what you've set your look sensitivity to, you're never going to have the freedom of movement allowed by the flick of a wrist on a mouse and keyboard. Playing on console with a controller simply doesn't allow for either level of control.
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On top of that, having a grasp on everything going on around you requires the ability to quickly spin the camera around you, taking note of what's next and judging how to handle the next second. Almost immediately, Ghostrunner is asking for pinpoint accuracy in its jumps, wall runs, and attacks. When I was assigned to take a look at the game, I had no choice but to play on console. Unfortunately for me, I don't have a gaming PC right now. It feels terrible.Īs soon as I started playing Ghostrunner, I knew something was off. But for the most part, Ghostrunner delivers on its opening cinematic's promise from the minute you're given control, you too are jumping high in the air, dashing around foes, and cutting them into bloody bits.

It's one of those scenes that plays before a lot of games, seemingly showing the character pulling off stylish feats that players will never actually perform in the game itself. Its opening CG cutscene shows the robot protagonist (aptly named "Ghostrunner") barreling through a neon-drenched cyberpunk city, chopping bad guys in half, and flying through the air. Ghostrunner is built around speed and agility. After several hours playing the first-person platformer from One More Level, it's painfully clear this game was not made with consoles in mind, since my time has been plagued by clumsy controls and imprecise platforming. I can assure you the game I'm playing on console cannot be the same game people are loving on PC. However, I've been playing the game on Xbox One. Based on what I've seen of reviews and preview builds, I feel like you might have a good time playing Ghostrunner on PC.
